Ethan CossioGaming Sage

Level Designer | Game Designer | Narrative Designer | Project Manager

Tenebris

Sci-fi horror episode design — layout, narrative, and project leadership.

Welcome to the Tenebris Voyager, a sci-fi action horror game where you try to escape a corrupted space hulk from zombies and an unknown otherworldly being.

Project facts

Developer(s)
Gen Games Club
Platform(s)
PC, Mac
Genre(s)
First-person shooter, Horror
Release date
January 18th, 2020
Project length
14 months
Engine & tools
Unity 3D, GitHub, Google Docs, Google Drive, Google Slides

Roles & responsibilities

Level Design

  • Blocked out and designed Episode 1's environment.
  • Marked and placed items and spawns (e.g., enemies, audio logs, etc.).
  • Drew map layouts for levels in Episode 2.

Project Manager

  • Hosted and facilitated meetings with news and updates, prompted progress reports, and delegated tasks based on priority.
  • Prepared notes and slides for meetings; took notes during meetings.
  • Problem-solved issues between departments and mediated conflict.
  • Kept members on track; coordinated across departments; joined executive planning meetings.

Narrative Design

  • Wrote parts of Episode 1 progression; co-wrote Episode 2.
  • Wrote email texts and audio log dialogues for Episodes 1 and 2.
  • Wrote and fleshed out characters to fit the game setting.

General Game Design

  • Brainstormed mechanics (e.g. random environmental triggers that lure enemies).
  • Devised new enemy types with unique interactions (tendrils spreading to sense the player) for later Episode(s).

Research

  • Analyzed similar games for inspiration (Amnesia: The Dark Descent's insanity mechanic, Bioshock/System Shock logs and atmosphere, etc.).

Behind the scenes

This game's scope was spread across 5 Episodes and sought to give the player limited agency, atmospheric sound design, and inconsistent enemy encounters for a subversive horror experience. Level design around Episodes 1 and 2 used bi-directional and modular segments when they best fit the narrative and enemy encounters. Episode 1 was completed and published while Episode 2 went through development hell until October 2020 when the project was shelved indefinitely.

Gallery

Game projects

Golden TidesWild Sky TDTenebrisGround ZeroKeeper of the Winds