
About Me
Ethan Cossio
Level Designer
I’m Ethan Cossio—level designer behind the Gaming Sage brand. My path runs from shipped itch.io games (Tenebris, Ground Zero, Keeper of the Winds, and more) into professional work on Golden Tides with Psychedelic Games and level design plus video editing on Wild Sky TD. Across Unity and Unreal Engine I focus on clear player routes, encounter pacing, and spaces that read at a glance—whether that’s a floating MOBA island, a mobile tower-defense map, or a horror corridor.
Key experience & achievements
- Shipped multiple games on itch.io (including Tenebris, Ground Zero, Keeper of the Winds)
- Level design on Golden Tides (Psychedelic Games) — islands, PvX spaces, UE5
- Level design & video editing on Wild Sky TD (Funovus LLC) — mobile tower defense
- 4+ years with Unity and Unreal Engine
- Third Place, MoonJam 3 Game Jam (May 2021)
- “Most Exciting Game,” Sixty Six Games Game Jam (Jan 2020)
- Co-led Gen Games to promote game dev awareness (2020–2021)
- Published “Business of Pleasure” report on digital identity (April 2021)
Brand
Gaming Sage
Business development, level design, and video editing, bridging East & West in the games industry.
Skills & focus
Level Design
World Building
Gameplay Mechanics
Map & Terrain Design
Puzzle Design
Lighting Design
Unreal Engine 5
Unity
Narrative Design
Project Leadership
Playtesting & Iteration
Video Editing
Engines & tools
- Unreal Engine 5
- Unity / Unity 3D
- Perforce, GitHub
- Tiled, Milanote, Notion, Google Workspace