Ethan CossioGaming Sage

Experiments · VR & prototypes

Misc. Demos

Examples of demo projects carrying out level design, including VR and experimental technology.

Unity XR

Space Hoops VR Project

A VR level design experiment: playing hoops inside a space station built with XR integration.

Roles & responsibilities

Level Design

  • Created the entire level scene with XR.
  • Blocked out the space station level.
  • Implemented lighting, audio, materials, and XR integration.

General Game Design

  • Devised the scenario of playing hoops in space.

Tiled Editor, Milanote

RPG Level Design Document

A proof-of-concept area for a sizeable top-down pixelated RPG with puzzles and turn-based combat that combines detailed, organic worldbuilding throughout the player's journey—made to demonstrate creative thought process and documentation proficiency.

Roles & responsibilities

Level Design

  • Designed coinciding storyline/questline and map.
  • Designed puzzles in major areas.
  • Designated spawn points for puzzle elements, combat encounters, environmental props, NPCs, and treasures.
  • Documented a detailed walkthrough of the whole area including the questline, steps, lore, etc.

Unreal Engine 4

Sci-Fi Horror Demo

An attempt to convey a horror story via environmental storytelling in a sci-fi setting.

Roles & responsibilities

Level Design

  • Blocked out space station.
  • Placed props and blood decals around the level.
  • Edited lights around the scenes via blueprint scripting.