Level Designer
Golden Tides (MOBA)
Island-scale PvX spaces for a multiplayer pirate MOBA — Psychedelic Games.
Join a pirate crew, explore various islands, and gear up for strategic PvP & PvE combat while you hunt for real treasure. I've been working with 3 other level designers in crafting islands for players to engage in dungeons and contending against players and AI alike in PvX dynamics for treasure.
Project facts
- Developer(s)
- Psychedelic Games
- Platform(s)
- PC
- Genre(s)
- Third-person, MOBA, web3
- Release date
- 2026
- Project length
- 4 Years
- Engine & tools
- Unreal Engine 5, Perforce, Discord, Google Docs
Roles & responsibilities
Level Design
- Whiteboxed and designed islands.
- Playtested and iterated islands.
- Participated in daily level design meetings.
Behind the scenes
The game plays as an open world-esque MOBA where teams of four can explore and fight around the seas, land, and dungeons to find treasure. One outstanding aspect of this MOBA is the player's ability to traverse terrain vertically via jumping; however, the ability to jump is limited to avoid negating combat prowess and skill with jumping. The level design focus is to empower that player agency while dealing with that limitation. In addition, some of the level design is designed to give players multiple options to traverse the world and dungeons (optional enemy camps, e.g.).




